![]() ![]() And that’s how my time, or any engineer’s time, is best utilized: writing code that empowers others to do their work. Chimera is a mod for Halo Custom Edition which contributes a wide variety of essential features to enhance or fix Halo. Bringing this support to the other games I think could help promote some of the crazier ideas people have had. A feature-rich mod for Halo Custom Edition Introduction. Yes, I excluded Halo 1 because at this point in time it doesn’t even share the same networking and simulation architecture that was laid out starting in Halo 2. So, it would be cool to bring this functionality to Halo 2 and up, even when those games don’t have Firefight. This is thanks to the asynchronous Firefight work we did. Many modders have realized AI now sync in MP games. I’m hoping as the remaining MCC PC games roll out to be able to not only take some of the optimizations I made in Reach back to other games, but also some of the networking changes we made to support asynchronous Player-vs-Enemy to other games. ![]() So, I’ve got to work on a bunch of networking issues and solutions (esp. S: Too many things to note, some of which I would not go on the record as saying because I’m sure someone will read it as “343 is definitely doing X…where is X? it’s been a week already!”. What are some things you would love to focus on if time permits? ![]()
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